Using Heal to Distinguish Between the Living and the Dead!

Base DC:
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DC 10: You can tell if an unresponsive person is dead by checking for
breath, pulse, small movements, and other signs.

Time Taken
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Full Round Action (+0 DC)
Standard Action (+5 DC)
Move Action (+10 DC)
Swift Action (+15 DC)
Free Action (+20 DC)

Distance from Target
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Touch (+0 DC)
Within 30' (+5 DC)
Beyond 30' (+10 DC)

Degree of Damage
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At GM's discretion some corpses are so heavily damaged that it is
obvious they are dead. Someone at -50 requires no check, they're a red
smear. Possibly double negative Con as a rule of thumb (i.e. -30 if
you're Con 15), but will vary by the type of attack (fireball reduces
someone to a cinder, a rapier thrust to the heart for +10d6 sneak
attack might not look too bad).

Using Heal to Distinguish Between the Living and the Dead!

The Rise of Karzoug stephengingell stephengingell